The project involves creating an interactive 3D prototype of the National Museum in Oman. We have researched on how to create a version that is mainly focused on functionality and extensibility of the prototype. For functional implementation, we have used Unity game engine which has a flexible editor, rich visualization and multiplatform deployment. We were building the models of the museum and designing the experience for the users. During the research, we have worked on solutions on how to get maximum performance in rendering the scenes and objects in the Museum, because the scanned models of statues and artifacts from Oman provided by IWR are in very high details. We implemented a technique called LOD (Level of Details), which constantly adjusts the most suitable version of objects by measuring the distance from objects to the visitor of Museum. Moreover, we implemented the objects by allowing users to be able to interactively view the statues or artifacts in detail. There are further features that could be worked on such as interactive map of the museum, using machine learning to study behavior patterns of users in which retrieved data can be used to provide more personalized experience.